Target and runtime
Share the exact STM32 part, board, FreeRTOS or bare-metal setup, LVGL version, clock configuration, and existing application structure.
STM32 platform service
We develop LVGL interfaces around an agreed STM32 target, display path, input model, runtime, build environment, and acceptance route.
Our published STM32 consumer electronics case documents a FreeRTOS, ST7789V, SPI, and RGB565 delivery.
01 / Define
The STM32 family name alone is not enough to estimate UI work. The exact part, memory path, display stack, and available project access shape the implementation.
Share the exact STM32 part, board, FreeRTOS or bare-metal setup, LVGL version, clock configuration, and existing application structure.
Provide the project, STM32Cube configuration where applicable, compiler and IDE versions, build steps, and dependencies needed to reproduce the target.
Identify the controller, interface, resolution, buffers, DMA availability, input devices, existing drivers, and ownership of hardware bring-up.
02 / Build
The screen structure and visual effects are designed against measurable target limits rather than assumed desktop performance.
We plan draw buffers, image and font assets, screen lifetime, cache use, and ownership against the memory made available to the UI.
Dirty areas, transitions, animation rates, display transfer cost, and blocking work are reviewed for the agreed visual result.
UI events and data are mapped to a defined interface so device logic stays separate from LVGL view code.
03 / Transfer
Acceptance conditions name the screens, states, data paths, review environment, and performance expectations before the final handoff.
We show the agreed behavior on the confirmed target or simulator route before the final payment.
Receive the LVGL source, approved design files, prepared assets, and the project structure included in the quote.
Receive communication mappings, integration assumptions, build guidance, and known constraints for the customer team.
Have a UI draft and target specification?